AI Insights · Timothy · October 2024
Top 5 iOS Platformer Games in the US for Q3 2024
Explore the performance of the top iOS platformer games in the United States during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the iOS platformer games category in the United States showcased intriguing trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a closer look at the top performers in this category.
Subway Surfers by Sybo Games ApS maintained a robust presence with consistent weekly revenue, peaking at approximately $31.5K in early July and gradually declining to around $20.9K by the end of September. Downloads began strong at 184K in the first week of July, peaking mid-month before settling to 140K in the last week of September. Meanwhile, weekly active users started at 8.3M and decreased to 5.9M by quarter's end.
Geometry Dash Lite from RobTop Games AB recorded no revenue throughout the quarter. However, it maintained a steady download rate, starting at 98K in early July and showing a slight decline to 76K by the end of September. The game saw weekly active users peaking at 2.2M in late July before settling around 1.7M in the final week of September.
Going Balls, published by SUPERSONIC STUDIOS LTD, experienced modest revenue peaks, reaching up to $1.7K in late July. Downloads showed a downward trend from 82K in early July to 65K by the end of September. Weekly active users remained relatively stable, peaking at 264K in late July and closing the quarter at 228K.
Minion Rush: Running game by Gameloft saw a decline in revenue from $10.6K in early July to $5K by the end of September. Downloads followed a similar trend, starting at 57K and tapering off to 38K. Active users peaked at 156K in late July and decreased to 96K by the end of the quarter.
Weapon Master: Gun Shooter Run from HOMA GAMES showed fluctuating revenue with a peak of $9K in late July, and a decline to $5.5K by the end of September. Downloads started at 56K, peaking at 70K mid-July, and then declined to 43K by the quarter's close. Weekly active users remained fairly consistent, peaking at 437K in early September and ending at 407K.
For more detailed insights and data on these games, visit Sensor Tower's platform.